AI Insights · Timothy · October 2021
Top 5 Educational Games on Android in Tunisia Q3 2021
An overview of the performance metrics for the top 5 educational games on the Android platform in Tunisia for Q3 2021, featuring data on downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 educational game applications on the Android platform in Tunisia exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's metrics, based on data from Sensor Tower.
Holy Owly - languages for kids
Despite being a popular educational app, Holy Owly - languages for kids did not record any downloads or active users in Q3 2021. However, it did generate some revenue, peaking at $39 in the week of July 26 and $14 in the week of July 19. The rest of the quarter saw no revenue generation.
Lingokids - Play and Learn
Lingokids - Play and Learn showed consistent performance throughout the quarter. Weekly downloads fluctuated, peaking at 150 in the week of August 2 and dropping to a low of 30 by the week of September 20. Revenue saw a modest increase, with a peak of $10 in the week of September 6. Active users initially peaked at 563 in the week of August 2 but saw a gradual decline, finishing the quarter at 416.
Сказбука игры для малышей 3-6
Сказбука игры для малышей 3-6 experienced a notable spike in downloads, reaching 116 in the week of September 20. Revenue, however, was minimal, peaking at $9 in the week of July 26. Active users also saw a brief peak at 133 in the week of September 20.
Kiddopia - Kids Learning Games
Kiddopia - Kids Learning Games maintained a steady but minimal revenue stream of $1 per week throughout most of the quarter, with no significant changes in downloads or active users.
Keiki Learning games for Kids
Keiki Learning games for Kids saw a peak in downloads at 29 in the week of July 12, with subsequent weeks showing lower figures. The app did not generate any revenue or record active user data during the quarter.
Overall, these insights highlight the varying levels of engagement and monetization for educational game apps on Android in Tunisia during Q3 2021. For more detailed insights and analysis, visit Sensor Tower.